The Game

I am on a remote Japanese volcanic island. I have chronic fatigue, it is 30 degrees and 85% humidity, and I have barely eaten due to a throat disorder. Yes, the trip was ill-advised. I forgot to pack a USB charger and needed one or face days of boredom in an aircon room, not even a device to write on. So I undertook a three hour early morning adventure, to visit every supermarket on the island, to get the device.

My diet recently had been trivial and poor, and I am not good in humidity. I walk out of yet another supermarket, failing in my mission, and I get sudden onset (isn’t it always?) diarrhea. I suspect the water I drank..

This is pivotal. Many days into my trip I have never seen a public toilet. At this critical juncture, an hour from my lodging, 20 meters away, is such a thing. With an abundance of loo roll. I am saved, but my luck feels contrived. I get to thinking…

There is a video game called Dark Souls that is so notoriously difficult, you get can tips from previous players on how to defeat the enemy. It crossed my mind that previous people playing “me” told the game simulation that a toilet should be there.

And then everything made sense.

Our world is a multiplayer role playing game, where one go is a full lifetime. It is a game, we choose it, and we are back to normal at the end, whatever that is.

Whether by design or not, all players are autistic. Could just be that we are not native and have difficulty fitting in. Or our ways are too hard to program for non-player characters (NPGs).

So that is rule / proof #1, all players are autistic, diagnosed or not. We are not talking rocking in the corner drooling autistics…

The setup is classic fantasy RPG. You choose a game/world/era and a character type and maybe an aim/goal. Elon Musk might have simply chosen nerd intelligence, but he might also have chosen a goal of world domination.

Autism is seen to be genetic because we start the game as the child of an autistic. The relationship is multi-faceted. We are seeded with the looks etc of the parent. Their game goal is the same as ours, or can inform ours. Or their side quests can. My Dad in NZ took on corporations twice and won. I think, as of now, that is my goal. But his main mission was genetics. He wanted to create the best X. He won, creating the world’s best kiwi fruit. He failed breeding a Melbourne Cup winning horse.

All being autistic helps finding other players, although I am perhaps the only person to have understood that…

In a fantasy RPG a lot of action happens at the Tavern. The servers and so on are NPGs but players get to meet and perhaps band together. I have been frequenting a bowls club for decades that is essentially a tavern, with games, and a large percentage of regulars are autistic.

My only serious job was in a digital marketing corporation. It was full of autistics. Paths exist through them.

Like sophisticated games, we always end up in the scripted places, despite the illusion of free choice. I have long considered that no matter where in the world I went (I travelled a lot when young) and what I did, the early Internet would attract me and Google Ads would be my career. Also guaranteed was that I would help out in the Google Ads help community. This in turn meant I got to go to annual conferences in different parts of the world (thanks Google!) and the side missions that came with them. I got a free trip to Tokyo, and my side quest was to camp in the crater of an active volcano on Aogashima. Quest completed!

Prior side quests have been Cambodia, Svalbard, Lithuania and Nepal.

The Google angle also aligns with my game aim – take down evil corporations. This is interesting on two fronts. One, a simple game cannot have this goal unless it uses war and violence. It needs a massive setup and complexity. A lifetime. So I am guessing all such game goals cannot be an achieved in a simpler game. Or else we would be playing the more simple game instead.

Two, winning must be achievable, or else there is no point in playing. This now heartens and inspires me. I’ve already run a global doomsday cult from my bedroom so I know anything is possible. In the “real world” we don’t know how achievable the goal should be. Could be 90% could be 1%. But it is our main purpose here. Even if we don’t consciously know it.

I have had helpers along the way, NPG helpers who aren’t just shopkeepers but exist to help me and me alone. Women who have loved me but as a redirection. No matter which path I took, there would always be a woman luring me to Australia.

At the marketing agency a sexy young woman (I was 50) latched onto me. It made zero sense until now. She genuinely shifted my being into better directions.

Prior to that was Joel from Oklahoma. A lumbering behemoth of a man, think Hagrid from Harry Potter, walks leaning backwards to counterbalance his belly, shirt untucked and chewing tobacco. He approached me randomly and would not take no as an answer. He and I needed to get rich, and we did. Thinking back, the scenario was insane but in the context of a magical helper in a game, it works.

Two types of NPCs. Common, the sort in games who mumble the same thing every time you go near them, and walk away. And those who instruct and guide you. I would guess there are other types, like media personalities who are not players but play a role.

This is a stretch but generally with relationships they leave me (could be after many years). Could be that their guidance was done.

Something that intrigues me is the years on offer in this game. When did backstory end and the game commence. In this particular run of the game, are all famous, pivotal people, players? Leonardo, Einstein, Hitler?

And what is it mapped on? Actual history from our real world? Or some elaborate celebrated fiction?

Soon I will take DMT and meet the alien overlords and I sense this is a key part of the game. We will see.

There is perhaps a team aspect to this game. Pleasing the simulation overlords. If we collectively displease them (global outcomes, not worship) then the game ends for all of us. Big picture this is a simulation, with real random inputs, to find the longest lasting society.

Some motor racing games have ghosts and, back to Japan, I experienced this. Someone who seemed to be a recreation of someone who raced the same track, so to speak.

This is Aogashima, a crazy far-off Japanese island that is basically just a volcanic caldera with a rare smaller caldera inside it. That is where I camped, in the middle of the green. The port is on the far left and the town (170 nutjobs) is top right.

Nutjobs because in the 1700s half the people there died when it erupted. It is an active volcano and there is nowhere to run…

So, the ghost. Early 20s, Japanese chap, one of only four other passengers arriving that day on the ferry.

Or, and the side mission. Nobody on the island speaks English. Accomodation is sparse and can only be booked over the phone. But camping right on the edge of the inner caldera is allowed. So I took a tent.

Walking from the ferry wasn’t too hard. There is a tunnel through the major caldera’s wall. Perhaps 30 minutes and a 50 metre ascent. But I am old and chronic fatigue and 85% humidity and so I stopped halfway and took a little break. My ghost strides past me, waves. Not so strange that he was setting up his tent when I got there, because there was nothing else to achieve.

Here’s where it goes daft, although conceivably just a big coincidence. I had run out of water, the last two vending machines were broken, and I need water or perhaps death could be the result. We were nearing the lethal wet bulb temperature number. And the only store in in the town and it is a 300 metre ascent (there is a road).

I set off and it was very difficult and taxing. Sometimes I stopped every 100 metres to get my breath back. Took around 90 minutes. I found the store, bought supplies and water, sat on a park bench at ate a little tub of Haagen Daaz. Halfway through my ghost turns up and sits next to me and eats and ice cream. No conversation.

Predictably he follows be back down, and the next day walks the same journey back to the ferry. When we arrive in Hachijojima he takes the same walking journey as many for a few kilometres and then exists stage left.

Enough to get me thinking I am in a video game, certainly not proof.

Flying home from Tokyo a 20-ish young lady sits next to me for in the window seat for the 10 hour journey. We never make eye contact, she never leaves her seat. Very unusual! What a bladder! She chooses the same meals and drinks as me.

Catching the SkyBus from Melbourne Airport, guess who sits next to out of 40 passengers. Zero acknowledgement from her that, wow, same same! When she walks next to be at the train station I take action and divert, to end the craziness.

Japan tends to have glitches when I visit and it also seems to have a major ratio of autistic people. It is perhaps for some reason where a lot of players choose to be “born”.