The Game

I am on a remote Japanese volcanic island. I have chronic fatigue, it is 30 degrees and 85% humidity, and I have barely eaten due to a throat disorder. Yes, the trip was ill-advised. I forgot to pack a USB charger and needed one or face days of boredom in an aircon room, not even a device to write on. So I undertook a three hour early morning adventure, to visit every supermarket on the island, to get the device.

My diet recently had been trivial and poor, and I am not good in humidity. I walk out of yet another supermarket, failing in my mission, and I get sudden onset (isn’t it always?) diarrhea. I suspect the water I drank..

This is pivotal. Many days into my trip I have never seen a public toilet. At this critical juncture, an hour from my lodging, 20 meters away, is such a thing. With an abundance of loo roll. I am saved, but my luck feels contrived. I get to thinking…

There is a video game called Dark Souls that is so notoriously difficult, you get can tips from previous players on how to defeat the enemy. It crossed my mind that previous people playing “me” told the game simulation that a toilet should be there.

And then everything made sense.

Our world is a multiplayer role playing game, where one go is a full lifetime. It is a game, we choose it, and we are back to normal at the end, whatever that is.

Whether by design or not, all players are autistic. Could just be that we are not native and have difficulty fitting in. Or our ways are too hard to program for non-player characters (NPGs).

So that is rule / proof #1, all players are autistic, diagnosed or not. We are not talking rocking in the corner drooling autistics…

The setup is classic fantasy RPG. You choose a game/world/era and a character type and maybe an aim/goal. Elon Musk might have simply chosen nerd intelligence, but he might also have chosen a goal of world domination.

Autism is seen to be genetic because we start the game as the child of an autistic. The relationship is multi-faceted. We are seeded with the looks etc of the parent. Their game goal is the same as ours, or can inform ours. Or their side quests can. My Dad in NZ took on corporations twice and won. I think, as of now, that is my goal. But his main mission was genetics. He wanted to create the best X. He won, creating the world’s best kiwi fruit. He failed breeding a Melbourne Cup winning horse.

All being autistic helps finding other players, although I am perhaps the only person to have understood that…

In a fantasy RPG a lot of action happens at the Tavern. The servers and so on are NPGs but players get to meet and perhaps band together. I have been frequenting a bowls club for decades that is essentially a tavern, with games, and a large percentage of regulars are autistic.

My only serious job was in a digital marketing corporation. It was full of autistics. Paths exist through them.

Like sophisticated games, we always end up in the scripted places, despite the illusion of free choice. I have long considered that no matter where in the world I went (I travelled a lot when young) and what I did, the early Internet would attract me and Google Ads would be my career. Also guaranteed was that I would help out in the Google Ads help community. This in turn meant I got to go to annual conferences in different parts of the world (thanks Google!) and the side missions that came with them. I got a free trip to Tokyo, and my side quest was to camp in the crater of an active volcano on Aogashima. Quest completed!

Prior side quests have been Cambodia, Svalbard, Lithuania and Nepal.

The Google angle also aligns with my game aim – take down evil corporations. This is interesting on two fronts. One, a simple game cannot have this goal unless it uses war and violence. It needs a massive setup and complexity. A lifetime. So I am guessing all such game goals cannot be an achieved in a simpler game. Or else we would be playing the more simple game instead.

Two, winning must be achievable, or else there is no point in playing. This now heartens and inspires me. I’ve already run a global doomsday cult from my bedroom so I know anything is possible. In the “real world” we don’t know how achievable the goal should be. Could be 90% could be 1%. But it is our main purpose here. Even if we don’t consciously know it.

I have had helpers along the way, NPG helpers who aren’t just shopkeepers but exist to help me and me alone. Women who have loved me but as a redirection. No matter which path I took, there would always be a woman luring me to Australia.

At the marketing agency a sexy young woman (I was 50) latched onto me. It made zero sense until now. She genuinely shifted my being into better directions.

Prior to that was Joel from Oklahoma. A lumbering behemoth of a man, think Hagrid from Harry Potter, walks leaning backwards to counterbalance his belly, shirt untucked and chewing tobacco. He approached me randomly and would not take no as an answer. He and I needed to get rich, and we did. Thinking back, the scenario was insane but in the context of a magical helper in a game, it works.

Two types of NPCs. Common, the sort in games who mumble the same thing every time you go near them, and walk away. And those who instruct and guide you. I would guess there are other types, like media personalities who are not players but play a role.

This is a stretch but generally with relationships they leave me (could be after many years). Could be that their guidance was done.

Something that intrigues me is the years on offer in this game. When did backstory end and the game commence. In this particular run of the game, are all famous, pivotal people, players? Leonardo, Einstein, Hitler?

And what is it mapped on? Actual history from our real world? Or some elaborate celebrated fiction?

Soon I will take DMT and meet the alien overlords and I sense this is a key part of the game. We will see.

There is perhaps a team aspect to this game. Pleasing the simulation overlords. If we collectively displease them (global outcomes, not worship) then the game ends for all of us. Big picture this is a simulation, with real random inputs, to find the longest lasting society.

Some motor racing games have ghosts and, back to Japan, I experienced this. Someone who seemed to be a recreation of someone who raced the same track, so to speak.

This is Aogashima, a crazy far-off Japanese island that is basically just a volcanic caldera with a rare smaller caldera inside it. That is where I camped, in the middle of the green. The port is on the far left and the town (170 nutjobs) is top right.

Nutjobs because in the 1700s half the people there died when it erupted. It is an active volcano and there is nowhere to run…

So, the ghost. Early 20s, Japanese chap, one of only four other passengers arriving that day on the ferry.

Or, and the side mission. Nobody on the island speaks English. Accomodation is sparse and can only be booked over the phone. But camping right on the edge of the inner caldera is allowed. So I took a tent.

Walking from the ferry wasn’t too hard. There is a tunnel through the major caldera’s wall. Perhaps 30 minutes and a 50 metre ascent. But I am old and chronic fatigue and 85% humidity and so I stopped halfway and took a little break. My ghost strides past me, waves. Not so strange that he was setting up his tent when I got there, because there was nothing else to achieve.

Here’s where it goes daft, although conceivably just a big coincidence. I had run out of water, the last two vending machines were broken, and I need water or perhaps death could be the result. We were nearing the lethal wet bulb temperature number. And the only store in in the town and it is a 300 metre ascent (there is a road).

I set off and it was very difficult and taxing. Sometimes I stopped every 100 metres to get my breath back. Took around 90 minutes. I found the store, bought supplies and water, sat on a park bench at ate a little tub of Haagen Daaz. Halfway through my ghost turns up and sits next to me and eats and ice cream. No conversation.

Predictably he follows be back down, and the next day walks the same journey back to the ferry. When we arrive in Hachijojima he takes the same walking journey as many for a few kilometres and then exists stage left.

Enough to get me thinking I am in a video game, certainly not proof.

Flying home from Tokyo a 20-ish young lady sits next to me for in the window seat for the 10 hour journey. We never make eye contact, she never leaves her seat. Very unusual! What a bladder! She chooses the same meals and drinks as me.

Catching the SkyBus from Melbourne Airport, guess who sits next to out of 40 passengers. Zero acknowledgement from her that, wow, same same! When she walks next to be at the train station I take action and divert, to end the craziness.

Japan tends to have glitches when I visit and it also seems to have a major ratio of autistic people. It is perhaps for some reason where a lot of players choose to be “born”.

Free Will in a Simulated Universe

Philosophers have long-debated whether humans have free will. When we look at lesser animals it would seem that they do not – they have set responses to scenarios and with enough computing power (as in enough to predict weather perfectly) we could 100% predict animal behaviour.

But we are special, because we are conscious, and we can override whatever instincts we have, if we want. But then, isn’t that overriding still just instinct, but exponential.

Ultimately everything boils down to physics, including our brain cells, and that can mean a presumption that we are predictable, and the future is pre-determined.

Which means in a simulated human world, there are two ways it can work, to actually get results and insights.

Varying Inputs – tweak all the starting parameters and see how it turns out. That might mean giving Earth 1% more water, or tweaking our ancestral ape DNA.

Randomness – that means running the same simulation with the same starting parameters repeatedly, but introducing randomness at some small junctures, especially when it comes to human decisions. You might only need 0.1% of the population making random decisions once a decade to massively change the ultimate outcome of the world.

Or, of course, a mix of both, but I would suggest that would be counter-productive.

Of course if our simulated selves were making random decisions occasionally, we would not know that, we would think we simply decided. Even if others might point out it is a poor choice.

The problem with random is that it isn’t. Any random number created in the world of standard physics is ultimately predictable. So every time you ran the simulation, that random number would be the same number, causing the same result.

The only way to get around that is using quantum physics to generate the random number. A quantum computer. If the actual world running the simulation has quantum physics, then all good, they can use that with us. But if they don’t, if quantum physics is only something that exists in our simulation, then it is actually programmed and won’t work.

Possibly, maybe, quantum physics lives in the actual world, and our simulation pulls that into out world from outside.

Three possibillities

  1. Real world has quantum, we think we do but it is computed normally
  2. Real world has quantum, and they feed it into our world
  3. Real world doesn’t have quantum, we think we do but it is computed normally

Only #2 means we have at least a pretence of free will in a simulation. Only if we are not in a simulation is true free will possible, which also covers players in our simulation that exist physically outside of it.

Maybe, possibly, the only randomness in our world happens when we here start using a quantum computer random number generator to inform our decisions. And maybe that is what our Simulation Gods are hoping for or expecting. So get to it!

Read The Dice Man.
Use Randonautica.

Excess Mortality, COVID and Simulation Limits

If we do live in a simulation, then presumably it is one of many, and therefore constraints will be involved.

There will be physical constraints:

  • Time – while our time could be sped up versus the time of those who run this, there will be limits to how much time can be sped up, and limits on how long the show-runners will want to wait and see the results
  • Size – even in a future where a realistic simulation is achievable, there will be limits on processing power and data storage, especially if we delve into quantum physics or set up our own simulations

And there will be constraints around the purpose:

  • Time – when does the simulation start and finish in the years of the simulation? There must be an end-goal, and it there must be finite limits to how long it will run for
  • Staying on Target – if the simulation goes in an unintended direction, it will need to be adjusted or ended

Which got me thinking about to angles that relate to and might explain what we see happening in our world.

Wars are a feature of modern human civilisations, and we see them as sad, strange, but inevitable. Even when we progress in so many other ways, one mad-mad (Putin) upsets things with a war that only has negative outcomes for all except for one man and his dream of a legacy.

Wars have also been based on religious beliefs a lot, even when the sparring sides believe in the same god, but have differences of opinion around how to worship it/them.

So conceivably, when the world trends towards becoming too homogenous, in culture or belief, the show-runners interfere and create a war. Which suggests that they control our leaders. That might explain why many leaders are so ideologically nice until they actually get into power, and then their ideals fade away.

Pandemics or natural disasters, are often seen as acts of god. Perhaps they truly are? It is entirely possible that there is a limit to the number of players (humans) that our simulation can handle. So maybe we are reaching that hard limit and alongside lower birth rates, we have an engineered pandemic to reduce the global population.

Recently there is a puzzle as to why the excess mortality rates are substantially higher than those attributed to COVID. Quite likely they were simply undiagnosed, or were indirectly caused by the virus, adding to the woes of a body that was already sick, and killing them months after the illness.

Or, perhaps, our show-runners have turned up the mortality dial a bit. More people randomly getting cancer and heart disease, or it becoming more fatal than before.

They need to be careful because some of us in the game might notice that things are not adding up.

 

They Keep To Themselves

I think a way to crack any existential puzzle is to have as many disparate inputs as possible, and absorb it all. I was just watching Stranger Things and simulation theory popped into my head. Meanwhile non-player characters cannot be found out…

It is hard to believe that every NPC is totally unique, like us real people. Inadequacy in the design process, efficiencies, or simply hubris could cause them to have shared traits or commonalities.

Which would have been fine 100 years ago, but today such similarities are more easily discoverable, if the data is available.

In anticipation of the technology – not hard, it turned up in many other simulations – they may have designed the NPCs to not be very social and sharing. Possibly they hide behind a cult like Scientology (or golfers, or cyclists), hiding in plain sight, or possibly they just don’t show up on the radar.

You know how the neighbours of a terrorist thought they kept to themselves, but otherwise seemed nice enough? Maybe all violent extremists are NPCs?

What if hundreds of NPCs loved eating octopus, read every James Bond fan-fiction and never tied their shoe-laces? If they shared all of these things in the socials, or even “private” online chats, that could be discoverable. Easiest just to program them to live a quiet, mostly hidden life.

So, any friends or acquaintances who “aren’t into social media” are worthy of suspicion.

But also, some NPCs may be placed here as a catalyst, like Shakespeare or Darwin. And they seek attention absolutely.

Real players are likely in-between. And would be the only people to read this.

A Simulation Without Aliens

Many people figure that the universe is so vast and old, it makes no sense that aliens haven’t stopped by to say hello.

What if, in the real world, aliens did turn up, and everything changed in unimaginable ways good or bad?

What if the aliens created a simulation to see what would’ve become of humans if the aliens never interfered?

If they were advanced enough to make it to Earth, they are perhaps advanced enough to build such a simulation.

Start the simulation prior to alien contact, and simply remove aliens from the simulation. Let the solar system be navigable, but beyond that is just lights in the sky and not an actual whole universe in the simulation.

Which means “we” can never see proof of aliens out there, or on Earth, because in our simulation they don’t exist!

 

Diamonds & Salmon

The nicest things from nature cost the most!

No, of course not, flowers are wonderful and grow for free. 

Some of the nicest things from nature cost the most!

Diamonds are rare. Muck is common. Do we like diamonds because they are rare, and that is the only reason? Would we like muck if it was rare, and pay $50K per kilo?

It is complicated!

My guess is that truffles and caviar are seen as delicious because they are expensive. And we know things like salt used to be very expensive.

But you don’t need many tweaks to gamify a world. Often just one thing that we are told to desire will suffice. In games like Fortnite it is outfits. My kids have had hundreds of outfits but desire the expensive ones they don’t have, that to my eye are no different. And makes the developers hundreds of millions.

Maybe diamonds are intended to be the goal in our simulation. Regardless of how things actually turn out, our world is different to other simulations by only three factors:

  • diamonds exist naturally
  • they are rare and hard to attain
  • we think they look amazing

Someone from another simulation will think they look like a pebble.

So maybe there is a single thing that this world has unique, to randomise the outcome. It doesn’t have to be what we end up desiring for all time, but most likely will be at least for part of our evolution and history.

It could be anything we have ever fought over, like salt and gold. Or it could be something that is really similar to cheaper versions, but we prefer the expensive one, like salmon.

 

Photogrammetry

A wave of new games use a technique called photogrammetry to produce digital replicas of the real world. The technique can be used to recreate rooms, objects, streets and even whole cities.

…Photogrammetry works by gathering hundreds of photographs of an object or scene taken from multiple angles and combining them into a 3D model. Common points between photos are joined up to create a basic shell and this virtual object is then skinned with the overlapping images.

“You not only end up with the exact shape of the object but the exact look of the object as it appears in the photos,” says Andrew Poznanski of The Astronauts. The results are so accurate that photogrammetry has been used to improve aerial mapping and forensic analysis of crime scenes. [Source: New Scientist, 12 July 2014]

So, the idea here is that a virtual world can be recreated from still images taken in a real world.

Lots of images, so many that it would probably be obvious that the shots were being taken.

Clearly our current world could not be created using this technique – unless time-travellers brought back cameras and filmed the entirety of our planet without being noticed…

However, given that this technology is now being used, anyone born beyond today has the possibility of living in a world recreated from photographs.

Dark Matter & The Four Dimensions of the Universe: A Concept

I’ve been thinking about dimensions, frameworks and basically how our universe might be constructed, be it real or artificial. What got me started was wondering about dark matter and dark energy. If we can’t see these, perhaps they are on a different dimension?

[I’m not qualified in any scientific field, so this is just a hypothesis at best]

Our universe exists of 3 dimensions – 2D, 3D and 4D. We perceive the 3D world, we can’t see the 4D world, and we should be able to see the 2D world except it might be too small or fragile to notice.

The 2ND Dimension

  • 1.665% of matter in our galaxy
  • The framework / lattice / layout
  • We should be able to see it, but perhaps it is too small?
  • Possibly every sub-atomic particle lives in its own circular 2D environment
  • Being 2D, it can’t see the 3D world, but perhaps it can sense it somehow?
  • The source or realm of quantum physics?

The 3RD Dimension

  • 4.6157% of matter in our galaxy
  • The user experience

The 4TH Dimension

  • 98.336% of matter in our galaxy
  • Dark Matter
  • Ether
  • God
  • Universal Mind
  • Too big to see, or perhaps we can’t see it because it has 4 dimensions?

ANALOGIES

Web Design: Layout / User Experience / Content
Religion: Hell / Earth / Heaven
Art: Canvas / Paint / Brush

Our world is like the Internet, where the Internet is also the observer/reader/visitor. Creator and viewer at the same time.

PERCENTAGES

I think the relative size of the dimensions should be square or cubes. So the numbers above are just a guess based on one of many patterns:

The amount of 3D matter is the cube of 2D matter. Adding 2D and 4D gets 100%.

I can’t explain why!

VISIBILITY

Watch the start of this video to see how a 2D being would see a 3D object intersect with their world.

Or read more here:
http://eusebeia.dyndns.org/4d/vis/04-xsec

Basically, in a 3D world we should be able to see all of a 2D world, but the 2D world can only see us if we pass through it. If we are an irregular shape, then we would appear to grow, shrink and change.I think the 2D folk would see the object as 1D?

So I presume it works the same if we move up one dimension. A 4D world can see us, be we can only see them if they pass through our world. And they would also appear to grow, shrink and change to us. I think us 3D folk would see the object as 2D?

In the video, at any time the man can remove is hand, seemingly vanishing from the 2D world. Presumably a 4D being could be seen and then vanish from our world. Could this be an explanation of ghosts and/or UFOs?

If they appeared 2D for us, then UFOs need to be high in the sky, or else we would notice their 2D nature. Perhaps ghosts can’t be seen side-on?

Quantum Physics and UFOs

Seemingly little particles can sense when they are being observed. Perhaps in quantum physics, 2D beings can’t see anything from our 3D world, but they can sense our presence?

Likewise, perhaps some people and animals can sense 4D beings that are nearby, even though we can’t see them?

Graham Hancock suggests that 2% of tribal people become shamans, and 2% of modern society witness UFOs. Perhaps both have the ability to sense 4D beings nearby, and imagine that they are actually seeing them? Could explain ghosts as well.

Further complicating this, a 4D being could deliberately be seen, visibly, by choosing to intersect with our world – just as the man in the video chooses to push his arm through Flatland.