Excess Mortality, COVID and Simulation Limits

If we do live in a simulation, then presumably it is one of many, and therefore constraints will be involved.

There will be physical constraints:

  • Time – while our time could be sped up versus the time of those who run this, there will be limits to how much time can be sped up, and limits on how long the show-runners will want to wait and see the results
  • Size – even in a future where a realistic simulation is achievable, there will be limits on processing power and data storage

And there will be constraints around the purpose:

  • Time – when does the simulation start and finish in the years of the simulation? There must be an end-goal, and it there must be finite limits to how long it will run for
  • Staying on Target – if the simulation goes in an unintended direction, it will need to be adjusted or ended

Which got me thinking about to angles that relate to and might explain what we see happening in our world.

Wars are a feature of modern human civilisations, and we see them as sad, strange, but inevitable. Even when we progress in so many other ways, one mad-mad (Putin) upsets things with a war that only has negative outcomes for all except for one man and his dream of a legacy.

Wars have also been based on religious beliefs a lot, even when the sparring sides believe in the same god, but have differences of opinion around how to worship it/them.

So conceivably, when the world trends towards becoming too homogenous, in culture or belief, the show-runners interfere and create a war. Which suggests that they control our leaders. That might explain why many leaders are so ideologically nice until they actually get into power, and then their ideals fade away.

Pandemics or natural disasters, are often seen as acts of god. Perhaps they truly are? It is entirely possible that there is a limit to the number of players (humans) that our simulation can handle. So maybe we are reaching that hard limit and alongside lower birth rates, we have an engineered pandemic to reduce the global population.

Recently there is a puzzle as to why the excess mortality rates are substantially higher than those attributed to COVID. Quite likely they were simply undiagnosed, or were indirectly caused by the virus, adding to the woes of a body that was already sick, and killing them months after the illness.

Or, perhaps, our show-runners have turned up the mortality dial a bit. More people randomly getting cancer and heart disease, or it becoming more fatal than before.

They need to be careful because some of us in the game might notice that things are not adding up.

 

NPCs Cause Fads

They are programmed to be “normal”. So whenever something trends popular, they jump on board and it becomes more popular. Feedback effect.

Even illnesses and ailments. Perhaps ADHD… Perhaps chronic fatigue.

We accept fads, trends and fashions as simply being an aspect of society, but what if it is not natural.

Only real players can read this post, because NPCs are programmed to not consider they live in a simulation. So I am asking you – do you reckon you follow fads and fashions less that the average person? If so, we could be on to something!

Note: that doesn’t mean something popular doesn’t deserve to be so. NPCs don’t start anything new, ever. But they can amplify something that is trending.